package com.robsexample.robshelloworld;

import android.os.Bundle;
import android.app.Activity;
import android.util.Log;
import android.view.Menu;


public class MainActivity extends Activity {

	private static final String TAG = "MyActivity";
	
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		
		Log.e(TAG,"onCreate() called!");
	}

	@Override
	public boolean onCreateOptionsMenu(Menu menu) {
		// Inflate the menu; this adds items to the action bar if it is present.
		getMenuInflater().inflate(R.menu.activity_main, menu);
		return true;
	}
	
	@Override
	protected void onStart() {
		super.onStart(); 
		Log.e(TAG, "onStart() called!");
	}
	
	@Override
	protected void onRestart() {
		super.onRestart(); 
		Log.e(TAG, "onRestart() called!");
	}
	
	@Override
	protected void onStop() {
		super.onStop(); 
		Log.e(TAG, "onStop() called!");
	}

	@Override
	protected void onResume() {
		// Ideally a game should implement onResume() and onPause()
		// to take appropriate action when the activity looses focus
		super.onResume(); 
		Log.e(TAG, "onResume() called!");
	}

	@Override
	protected void onPause() {
	    // Ideally a game should implement onResume() and onPause()
	    // to take appropriate action when the activity looses focus
	    super.onPause();
	    Log.e(TAG, "onPause() called!");
	}
	    
	@Override
	protected void onDestroy()
	{
		// Implement onDestroy() to release objects and free up memory when
		// an Activity is terminated.
	    super.onDestroy();
	    Log.e(TAG , "onDestroy() called!");
	}
	    
}
